Wednesday, November 2, 2011

Mockup of U.I. for wild geoshie encounter

An early mockup of the interface you'll see as you attempt to befriend different Geoshie.  I'm looking to try and display as much information as possible without being overly specific.  For instance, you might follow something for a while and get a message that it "seems afraid" or "is getting more comfortable."  The end result is that you kind of intuitively get to know the creature you're chasing around without doing a bunch of number crunching in your head.  The base controls: taunting, bating, and befriending are very simplistic.  They're the primary way of interacting with wild geoshie.  The real fun comes from the less exact things you do.  Getting too close to a goeshie may scare it off.  If it's nervous, you can use slow gentle movements to make it feel comfortable.  Remember, there's a constant stream of data going to this animal about your location and how your phone is moving.  Every geoshie will react to that a little bit differently.

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